![]() A bunch of players running around screaming as boomerangs fly everywhere is best played as a team of one. These are all competently made, but free-for-all is where the most fun is to be had. A fitting reward, and tantalizing target.įinally, the game comes with a number of modes ranging free for all, to teams, to golden boomerang (hold the boomerang to win). Especially when the leading player gets a crown. 1v1’s are also surprisingly fantastic as you go head-to-head with your son – watching the fear in his eyes as he whiffs his throw, and you slice him in half – his dreams of glory lying dead on the floor. Any more and things devolve into chaos too manic to follow, which is fun in its own right – if that’s what you’re looking for. A perfect mix of short rounds and followable action. In my opinion, the sweet spot is 4 players. You can have anywhere from 2-6 players duking it out at a time. When setting up a game you can decide how many players you want to participate and can add bots to fill out the ranks if you want. A round will last anywhere from 5-30 seconds, although I found it to hit the 10-second mark most frequently. This would be rather tedious if each round was a lengthy affair – but it’s not. What makes all of these mechanics come together, and allows the madness to flow, is the fact you die in one hit, you don’t respawn, and the winner is determined by who can reach the total kill threshold over a series of rounds. How about a boomerang that explodes into tiny boomerangs that all fly back to you like a swarm of murderous minirangs? Piece of cake. Harness the power of fire? Here you go, man. These beauties persist from round to round and alter how your boomerang functions. Power-Ups are the real game-changers here. Each stage forces you to tackle each encounter slightly differently, as just randomly unleashing your stick isn’t going to achieve much if someone teleports behind you and shafts you right in the (donut) hole. Each stage comes with its own little twist, whether that be portals, moving platforms or mazes, etc. Spicing things up is the stage design and power-ups you can find whilst toddling around. Neither of these options are ideal, and leave you open to a swift swing from someone who fancies themselves to be a fruit ninja, so to speak. If your boomerang conks into a wall and it can’t get back to you, you have to manually pick it up, or stay perfectly still, and channel your inner Thor, summoning it back to you. Of course, throwing your boomerang has some downsides, namely that you are defenseless without one. Such a simple mechanic, adds a substantial amount of stressful joy. ![]() This means you have to constantly be aware of where you are, where the enemy is, where your boomerang has gone, and whether their boomerang is coming to violate you from behind. Throwing your boomerang is an incredibly satisfying mechanic as it is dangerous both when thrown, and on the return flight home. ![]() It is easy to pick up, and not too hard to master, which makes it an ideal game for a games night – providing what you are doing is fun of course. Finally, the dash is your short-ranged mobility tool that allows you to avoid dangerous situations and traverse gaps. Swing is your melee attack, whereby you use your boomerang as a somewhat curved sword. Throw lets you, well, throw, your boomerang like a vicious Australian hunter…dressed a cup of coffee. You have three basic commands which are: throw, swing, and dash. This is further helped by the number of stages provided, which is fairly substantial in the grand scheme, and certainly helps stave off the monotony.īoomerang Fu is a joy to play. Each one has a unique set of gimmicks keeping each battle feel fresh. This continues through to stage designs, which whilst simple to look at, are varied in appearance and theme. From sushi to avocado, Boomerang Fu nails it’s characters. Each character is a piece of healthy (toast), or unhealthy (also toast…) food, packing simple but adorable faces. Like a strange fetishist, it wants you to be overwhelmed by the bright colors, humorous food items, and inevitable murder. In a year where people have been huddling together at home thanks to ol’ ‘rona, Boomerang Fu might just be the game to stave off the inevitable madness.įrom the word go, Boomerang Fu hits you over the head with a stick made of taffy before covering you in jam. A simple concept with the potential of being a lot of fun. Your goal is to be the last snack standing when the crumbs settle and the boomerangs have shattered. At its core, Boomerang Fu is an adorably hectic couch co-op/competitive game whereby players assume control of sentient food items.
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